Real Time Graphics: Cg Shaders
Programmable Shaders, implemented in Disney's Panda 3D engine using Nvidia's Cg language:
![]() |
High Dynamic Image Range Bloom with Lens Flare |
![]() |
Shadow Mapping |
![]() |
Normal Mapping |
![]() |
Toon Shading |
![]() |
Hatching Lerping between hatching textures, based on lighting and vertex normals |
![]() |
Glow Filter |
![]() |
Lighting Ambient, Diffuse and Specular Lighting |
![]() |
Depth Of Field Lerping blur based on depth buffer values |